MMO group HUD

Shows an MMO-style group interface: action bar, party health and roles, selected target, target of target and a combat log.

Source: module-kits:kits/hud_mmo/usage/en.mdView Markdown source

Also read offline — CLI: grip-forge docs hud-mmoMCP tool: gripforge_docs { "topic": "hud-mmo" }

MMO group HUD (hud.mmo) #

What it is for #

Shows an MMO-style group interface: action bar, party health and roles, selected target, target of target and a combat log.

It needs game.engine, social.party, combat.abilities, combat.health, ui.webui; installing it brings them in.

Turn it on #

Install the kit in a project, then change a setting (the values shown are its defaults):

gripforge_gamekit_install   { project_id: "gkp_…", id: "hud.mmo" }
gripforge_gamekit_configure { project_id: "gkp_…", id: "hud.mmo",
                              config: { "slots": [] } }

First example #

The kit has no dedicated test yet; this installs it and sets two of its settings to their defaults.

gripforge_gamekit_install   { project_id: "gkp_…", id: "hud.mmo" }
gripforge_gamekit_configure { project_id: "gkp_…", id: "hud.mmo",
                              config: { "slots": [] } }

Settings and defaults #

Descriptions come from the kit manifest and stay in English.

SettingTypeDefaultRange or valuesMeaning
slotsarray[]Abilities on the local action bar.

Services, events, variables #

  • Service hud.mmo:
  • Events listened to: combat.damaged, combat.healed, combat.killed, ability.cue

Hooks and modding #

  • Moddable settings: slots

Engines #

Declared targets: rust, web. gripforge kit api hud.mmo lists the exact settings and services of your version.

Versions #

Kit version 1.0.0.