# MMO group HUD (hud.mmo) ## What it is for Shows an MMO-style group interface: action bar, party health and roles, selected target, target of target and a combat log. It needs `game.engine`, `social.party`, `combat.abilities`, `combat.health`, `ui.webui`; installing it brings them in. ## Turn it on Install the kit in a project, then change a setting (the values shown are its defaults): ```text gripforge_gamekit_install { project_id: "gkp_…", id: "hud.mmo" } gripforge_gamekit_configure { project_id: "gkp_…", id: "hud.mmo", config: { "slots": [] } } ``` ## First example The kit has no dedicated test yet; this installs it and sets two of its settings to their defaults. ```text gripforge_gamekit_install { project_id: "gkp_…", id: "hud.mmo" } gripforge_gamekit_configure { project_id: "gkp_…", id: "hud.mmo", config: { "slots": [] } } ``` ## Settings and defaults Descriptions come from the kit manifest and stay in English. | Setting | Type | Default | Range or values | Meaning | |---|---|---|---|---| | `slots` | array | `[]` | | Abilities on the local action bar. | ## Services, events, variables - Service `hud.mmo`: - Events listened to: `combat.damaged`, `combat.healed`, `combat.killed`, `ability.cue` ## Hooks and modding - Moddable settings: `slots` ## Engines Declared targets: `rust`, `web`. `gripforge kit api hud.mmo` lists the exact settings and services of your version. ## Versions Kit version 1.0.0.