Boost pads

Usage guide of vehicle.boostpads: pads on the ground that refill the boost of the car driving over them, laid on a circle or placed one by one, with cooldowns, a hook, events and a read service.

Source: module-kits:kits/vehicle_boostpads/usage/en.mdView Markdown source

Also read offline — CLI: grip-forge docs vehicle-boostpadsMCP tool: gripforge_docs { "topic": "vehicle-boostpads" }

Boost pads (vehicle.boostpads) #

Part of the vehicle family: see the vehicles guide for the cars themselves.

What it is for #

Glowing pads on the ground of an arena or a track. A car that drives over a ready pad with room left in its tank gets boost units, big pads give more than small ones, and the pad is hidden until its cooldown ends. It is a resource to fight for in car-ball, car-sumo and racing games. The kit only places pads and decides who takes them; the boost tank itself belongs to vehicle.driveable.

Turn it on #

gripforge_gamekit_install   { project_id: "gkp_…", id: "vehicle.boostpads" }
gripforge_gamekit_configure { project_id: "gkp_…", id: "vehicle.boostpads",
                              config: { "count": 8, "radius": 20, "big": [0, 2, 4, 6], "bigAmount": 100, "smallAmount": 20 } }

It requires vehicle.drive (installed with vehicle.driveable) and game.engine. Give the model of a pad in the asset slot boost_pad; a ring and a beam are drawn when it is unbound.

First example #

<!-- test: kits/vehicle_boostpads/tests/vehicle_boostpads.rs::pads_are_laid_on_a_circle_with_the_big_ones_marked --> With { "count": 4, "radius": 10, "center": [2, 3], "big": [1] } the kit lays four pads on a circle of 10 m around [2, 3]. The first one (pad_0) is straight ahead at [2, 13], the second (pad_1, a quarter turn on) is a big pad at [12, 3]. Reading pads() lists them all as ready.

Settings and defaults #

SettingDefaultMeaning
count6Pads laid on the circle, 0 to 64 (ignored when a boost_pads collection exists)
center[0, 0]Centre of the circle, [x, z] in metres
radius15.84Radius of the circle in metres
big[0, 3]Indexes (from 0) of the circle pads that are big
bigAmount100Boost units a big pad gives, 0 to 500
smallAmount25Boost units a small pad gives, 0 to 500
bigCooldown8Seconds before a big pad comes back
smallCooldown4Seconds before a small pad comes back
reach2.4A car on the ground this close (m) takes the pad
maxHeight2A car higher than this above the pad (a jump) passes over
below99A car takes a pad only with fewer boost units than this

Pads can also be documents of the collection boost_pads: { id, at: [x, z], big }. When there is at least one valid document (a pair of coordinates), they replace the circle; a document without a pair is dropped.

Services, events, hooks #

  • vehicle.boostpads (service): pads() returns [{ entity, id, big, ready, cooldown }], the cooldown being the seconds left. Use it for a HUD, a minimap or a bot looking for boost.
  • boostpad.taken (event): a car took a pad, payload { pad, vehicle, amount, big } where amount is the units really added.
  • boostpad.ready (event): a pad is back, payload { pad }.
  • boostpad.take (hook): asked before a car takes a pad, payload { pad, vehicle, amount, big }; amount is mutable and the hook is cancellable (the car passes over and the pad stays).

A pad is an entity of kind boost_pad with the component boostpad ({ id, big }); it carries the tag hidden during its cooldown. Only one car takes a pad per tick, the first in the list of vehicle.drive. A wrecked car takes nothing. The cooldowns are saved.

Hooks and modding #

A mod can change every setting and the boost_pads collection, and tap boostpad.take:

{ "id": "rich", "hook": "boostpad.take", "match": { "big": false }, "mul": { "amount": 2 } }

Engines #

The kit runs as the same Rust logic on the web and in the native player. It has no presentation module of its own: the pad is drawn from the boost_pad slot.

When it does not do what you expect #

SymptomCause and fix
A pad does nothingthe car is above maxHeight, farther than reach, wrecked, or already holds below units or more
No pad on the groundcount is 0, or a boost_pads collection without valid at replaces the circle
The tank does not fillvehicle.driveable is too old: refilling needs vehicle.drive.refill (1.10 or later)

Limits #

Pads only refill the boost of cars; they give no other bonus. The kit does not move pads at run time.

Versions #

Kit 1.0.0 (2026-10-10): pads on a circle or as data, cooldowns, the hook boostpad.take.