Tactical HUD
Composes an editable tactical HUD: roster, clock, health, equipment, objectives, round results and spectator view, presentation only, with data supplied by the game.
Tactical HUD (hud.tactical) #
What it is for #
Composes an editable tactical HUD: roster, clock, health, equipment, objectives, round results and spectator view, presentation only, with data supplied by the game.
It needs game.engine; installing it brings them in.
Turn it on #
Install the kit in a project, then change a setting (the values shown are its defaults):
gripforge_gamekit_install { project_id: "gkp_…", id: "hud.tactical" }
gripforge_gamekit_configure { project_id: "gkp_…", id: "hud.tactical",
config: { "themeId": "minimal", "document": {} } }
First example #
<!-- test: kits/hud_tactical/tests/hud_tactical.rs::without_a_document_the_tactical_template_is_served --> This is the body of the passing test without_a_document_the_tactical_template_is_served; the helper functions it calls are defined at the top of the same test file.
#[test]
fn without_a_document_the_tactical_template_is_served() {
let mut s = hud(json!({}));
let doc = document(&mut s);
assert_eq!(doc["version"], 2);
assert_eq!(doc["name"], "Tactical HUD");
assert_eq!(doc["design"], json!({"w": 1920, "h": 1080}));
assert!(!elements(&doc).is_empty());
let kinds: Vec<_> = elements(&doc)
.iter()
.map(|e| e["kind"].as_str().unwrap())
.collect();
assert!(kinds.contains(&"health_bar"), "{kinds:?}");
// Ids are unique.
let mut ids: Vec<_> = elements(&doc)
.iter()
.map(|e| e["id"].as_str().unwrap().to_string())
.collect();
ids.sort();
ids.dedup();
assert_eq!(ids.len(), elements(&doc).len());
}
Settings and defaults #
Descriptions come from the kit manifest and stay in English.
| Setting | Type | Default | Range or values | Meaning |
|---|---|---|---|---|
themeId | string | "minimal" | harbor, gothic, neon, minimal | |
document | object | {} | HUD Studio v2 document. | |
conceptItem | string | "" | ||
conceptHash | string | "" | ||
brief | string | "" | ||
studioHud | string | "" |
Services, events, variables #
- Service
hud.tactical: document() returns the editable HUD v2 layout; concept() returns its optional per-game visual reference.
Hooks and modding #
- Moddable settings:
themeId,document
Engines #
Declared targets: web, rust. gripforge kit api hud.tactical lists the exact settings and services of your version.
Versions #
Kit version 1.1.0.