Platform traps
Adds timed platform traps as data: spikes, flame jets, crushers, falling platforms, bouncers, conveyors and rotating bars, where a hit sends the player back to the checkpoint.
Platform traps (hazard.traps) #
What it is for #
Adds timed platform traps as data: spikes, flame jets, crushers, falling platforms, bouncers, conveyors and rotating bars, where a hit sends the player back to the checkpoint.
It needs game.engine; installing it brings them in.
Turn it on #
Install the kit in a project, then change a setting (the values shown are its defaults):
gripforge_gamekit_install { project_id: "gkp_…", id: "hazard.traps" }
gripforge_gamekit_configure { project_id: "gkp_…", id: "hazard.traps",
config: { "levelVar": "course.id", "grace": 1 } }
First example #
The kit has no dedicated test yet; this installs it and sets two of its settings to their defaults.
gripforge_gamekit_install { project_id: "gkp_…", id: "hazard.traps" }
gripforge_gamekit_configure { project_id: "gkp_…", id: "hazard.traps",
config: { "levelVar": "course.id", "grace": 1 } }
Settings and defaults #
Descriptions come from the kit manifest and stay in English.
| Setting | Type | Default | Range or values | Meaning |
|---|---|---|---|---|
levelVar | string | "course.id" | The state variable naming the current level; traps of another level are not in the world. | |
grace | number | 1 | 0–10 | Seconds after a hit during which no trap hits again. |
playerHeight | number | 1.8 | 0.2–5 | Height of the player tested against the traps, metres. |
playerRadius | number | 0.35 | 0–3 | Radius of the player tested against bars, metres. |
standTolerance | number | 0.15 | 0.01–2 | Feet this close to the top of a solid trap stand on it, metres. |
dropGravity | number | 20 | 0–100 | How fast a fallen platform drops out of sight, m/s². |
Services, events, variables #
- Service
hazard.traps: traps(), state(id), gap(id), angle(id), grace(). - Events emitted:
hazard.hit(trap,type) — A trap hit the player (then world.platforms kill, when installed).hazard.bounce(trap,speed)hazard.triggered(trap,type) — A falling platform starts shaking.hazard.fell(trap)hazard.restored(trap)
Hooks and modding #
- Hooks (a game or a mod can intercept them):
trap.hit(fields a tap may change:kill; cancellable) — A trap is about to hit the player (spikes out, a lit flame, a closing crusher, a sweeping bar), the grace time of the last hit being over.trap.bounce(fields a tap may change:speed; cancellable) — A bouncer is about to throw the player up at speed m/s (the strength of the trap).trap.trigger(cancellable) — A falling platform is about to start shaking under the player (it then falls after its delay and comes back after its respawn).
- Moddable settings:
grace,playerHeight,playerRadius,standTolerance,dropGravity - Moddable collections:
traps
Engines #
Declared targets: web, rust. gripforge kit api hazard.traps lists the exact settings and services of your version.
Versions #
Kit version 1.1.1.