← MCP docsGRIPFORGE · RENDER.REALISM

Counter-Strike-like: before / after

Same map, assets and fixed camera. After: shared golden-hour lighting, contact shading, restrained bloom and HDR grading.

BEFORE · EXISTING RENDER
AFTER · RENDER.REALISM
Loading the same map and assets for both views…
MCP recipe
{
  "tool": "gripforge_apply_realism",
  "arguments": {
    "id": "YOUR_SCENE_ID",
    "expectedRevision": 1,
    "mode": "plan",
    "quality": "balanced",
    "lighting": "golden_hour"
  }
}

Review the plan, then use mode=apply to save work. This demo makes no workspace writes or paid calls. Geometry and source texture detail remain identical; GameKit render.realism also delegates gameplay LOD budgets.